Movement

First Person

In the FP view, you can adjust the speed, jump height, crouch depth, etc.

Third person

In this view, you can choice the movement type which suits you better.

Mode

Description

Realistic

In this mode transitions between animations are slower, animator controller has more "Start"/"Stop" states.

All movement based on the RootMotion animations.

Fast and Accurate

In this mode, transitions between animations are faster, character's movement more accurate.

Movement in the Aim state and jumps are based on the CharacterController, other states are based on the RootMotion animations.

You can adjust aim movement and jump settings manually, and speed multiplier for other animations.

Top down

As in the Third Person view, you can choice one movement type.

Mode

Description

Realistic

In this mode transitions between animations are slower, animator controller has more "Start"/"Stop" states.

All movement based on the RootMotion animations.

Fast and Accurate

In this mode, transitions between animations are faster, character's movement more accurate.

All movement is based on the CharacterController

You can adjust speed and jump settings manually.