Movement

Animations

First of all, set all movement animations for an enemy in the EnemyController script:

You don't need to set 'all directions movement' animations if you don't use 'Use Covers' and 'All Sides Movement' parameters.

Speed

In the Speed section, choose the movement method:

Root Motion Movement is active - the enemy speed is based on Root Motion animations.

Root Motion Movement is inactive - you can set the speed manually.