In the Movement section, choose the movement method:

Root Motion is active - the enemy speed is based on Root Motion animations.

Root Motion is inactive - you can set the speed manually.

In the Attacks section, you can enable the 'All Sides Movement' parameter. In this case, the enemy will move in different directions during the attack; if you disable this, the enemy will standstill.

If you use this feature, don't forget to add 'all-round motion' animations.