Events
In order to better synchronize character animations and actions, we use animation events in the kit.

Step Sounds

Add the PlayStepSound event with the float parameter Volume to movement animations for characters and enemies so that footstep sounds plays during the game.

Grenades

To synchronize an animation and grenade throw add the LaunchGrenade event to a throw grenade animation.

Melee Attacks

To synchronize the sound of a melee attack (for characters and enemies) with animation add the PlayAttackSound event.

Shells

To synchronize an animation and shells spawn add the SpawnShell event to a shot animation and disable the Spawn Shells Immediately toggle in the WeaponController script.

Weapons

Magazines

To synchronize show and hiding of a weapon magazine with reload animations set it in the WeaponController script...
...and use the following events:
Event
String Parameter
Meaning
ChangeMagazineVisibility
show
Show the default magazine
hide
Hide the default magazine
hideAndCreate
Hide the default magazine and create a copy of it
DropMagazine
-
Drop a magazine from the weapon

Change Hands

If you use animation in which a character takes weapons in different hands, the following events will come in handy:
Event
String Parameter
Meaning
ChangeParent
left
Set the left hand as a parent for the weapons
right
Set the right hand as a parent for the weapons
rightAndPlace
Set the right hand as a parent for the weapons and place it in a default position.
If after animation weapon has the wrong position or rotation, this event we'll help you to fix that.
Last modified 1yr ago