The character gets stuck in the air while jumping, or walks and automatically jumps (and then falls into the ground)

Some characters have an incorrectly assigned hips bone and the character controller does not correctly calculate the floor height.
So the best solution is to open the avatar editor and set the correct bone there:

Errors after import

After importing the project, you may see red errors. No big deal, here are the solutions to fix them:
  • Most errors are standard Unity import errors and they can be cleared up by clicking the "Clear" button and they will never bother you again.

'CharacterHelper' does not contain a definition for...

To solve these issues, just restart Unity.

The character can not walk after the Adjustment scene

1) Uncomment one line in the ControllerEditor script
2) Make sure that the 'adjustment scene' variable in the Controller script (on your character prefab) isn’t active

I got a few errors "Input Axis ... is not setup" or "A game object can only be in one layer..."

Try to reinstall the asset from the store and make sure that you select all Project Settings during import:

Troubles with the Package Manager

To solve any issue with Package Manager set the Scripting Runtime Version to .Net 4.x in the Project Settings
or try to reset Packages by pressing [Help -> Reset Packages to defaults]

I don't see any UI in the game.

Set the screen resolution:

How to adjust the mobile stick range?

Open the Mobile Input menu by pressing [Edit -> USK Project Settings -> UI] and set the range there:

I can't find my question here.

Don't worry, just email us ([email protected]) and we'll help you πŸ˜‰