> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/characters/camera/top-down.md).

# Top Down

Parameters and their meaning

For the TD view, you can choose one of 2 modes by clicking the **Lock Camera** checkbox in the **Controller** script.

### Lock Camera mode

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2Ftdr5v1ayegHScyMB3mpf%2FTD%20Modes%202.png?alt=media\&token=8581223f-8769-4f35-beaf-52a72bf3c891)

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-M8kAwpmHZZMM3u8cpCO%2F-M8lDyPQJ6GCW8Vm50yq%2Flock%20cam.gif?alt=media\&token=b0c6232d-f535-4ee3-ac10-ecdcf9b0f395)

| Value                    | Meaning                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Aim at Cursor**        | <p>If this checkbox is active, the character aims and shoots were the mouse cursor is pointing. If not, the character shoots always forward.</p><p><img src="https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-MDQlGBB9DGZdV7KzGUF%2F-MDQyptqOrJFDR1lX3kn%2Fait%20at%20cursor.gif?alt=media&amp;token=220ca1da-7c7e-48c7-8567-13992ad6c267" alt=""></p>                                                          |
| **Body Rotation limits** | <p>If <strong>Aim at Cursor</strong> parameter is active these limits are needed for the character's body rotation (if a player places the cursor too high or low, the character won't look there)</p><p></p><p><img src="https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-MDVf-F09N06Ws_ywjYk%2F-MDVprPakfirX_Xmwm6f%2Fbody%20limits.gif?alt=media&amp;token=548615a7-8ddb-4f0d-8f62-c00984047fe5" alt=""></p> |
| **Sensitivity**          | Mouse/gamepad/touch sensitivity                                                                                                                                                                                                                                                                                                                                                                                                                                         |

### Unlock Camera mode

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2F4W1M2OMC09jEJdek2OV2%2FTD%20Modes%203.png?alt=media\&token=c96306be-5ed8-45dd-a130-338a0ee5c527)

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-M8kAwpmHZZMM3u8cpCO%2F-M8lHfC30Oiu7JQltDr9%2Funlock.gif?alt=media\&token=6c8cfca9-5aa1-43ed-9d56-b55322ddac56)

| Value           | Meaning                                                                                                                                                                                                                                                                                                                                                                                                  |
| --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Always Aim**  | <p>If this feature is active, a character will always aim. If not, the character will aim when you press a button (like in the TP view)<br></p><p><img src="https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-MDQlGBB9DGZdV7KzGUF%2F-MDQz47R0ApgpGFXeifK%2Falways%20aim.gif?alt=media&amp;token=439e25be-6385-497c-8ce8-e9f979bc35c4" alt=""></p> |
| **Sensitivity** | Mouse/gamepad/touch sensitivity                                                                                                                                                                                                                                                                                                                                                                          |
| **Smooth**      | Camera smoothness                                                                                                                                                                                                                                                                                                                                                                                        |
