For the complete documentation index, see llms.txt. This page is also available as Markdown.

Movement

The agent is responsible for the movement around the navmesh, and for avoiding obstacles. Therefore, it must match the enemy's size.

Movement Parameters

Waypoints Behaviour contains waypoints along which the enemy moves.

Waypoints

Root Motion

Active - the enemy speed is based on Root Motion animations.

Inactive - you can set the speed manually.

All Directions Movement

If this feature is active, the enemy moves in different directions during the attack state; otherwise, the enemy will standstill.

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