Movement
Last updated
Last updated
The agent is responsible for the movement around the navmesh, and for avoiding obstacles. Therefore, it must match the enemy's size.
Waypoints Behaviour contains waypoints along which the enemy moves.
Root Motion
Active - the enemy speed is based on Root Motion animations.
Inactive - you can set the speed manually.
All Directions Movement
If this feature is active, the enemy moves in different directions during the attack state; otherwise, the enemy will standstill.