# Project Update

After importing the USK, you need to do a few actions to update materials and cameras:

* Open each character prefab in your project, set the <mark style="color:green;">**Render Type**</mark> of the **Layer Camera** to <mark style="color:green;">**Overlay**</mark>, and add it to the <mark style="color:green;">**Stack**</mark> to the **Main** **Camera**

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2F0nytlzKGMDirAoyrsHPM%2FScreenshot%202021-12-26%20at%2019.43.58.png?alt=media\&token=0ef598f5-4b92-4258-997a-51cfa162f9a2) ![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2F3HVdG1jWVkoV0nWyMvVM%2FScreenshot%202021-12-26%20at%2019.44.06.png?alt=media\&token=7a9922ec-31d9-4db6-a85c-5a6ad30e23c2)

* Update all materials in the project by pressing&#x20;

<mark style="color:orange;">**Edit -> Render Pipeline -> URP -> Upgrade Project Materials to UniversalRP Materials**</mark> or

<mark style="color:orange;">**Edit -> Render Pipeline -> HDRP -> Upgarde from Builtin pipeline  -> Upgrade Project Materials to HD Materials**</mark>

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FcggW7e6ON61e5H3Jega5%2FScreenshot%202021-12-26%20at%2018.57.10.png?alt=media\&token=eabc1ac6-7004-4549-bb8e-6eabb5e27bd6)

* Download a new shader and activate it for all <mark style="color:green;">**grid materials**</mark> in the project.

{% file src="<https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2F4e9dBm4quRqNvOTf9J7c%2FGridShader_URP.shadergraph?alt=media&token=f7858704-7020-4a48-a841-3b3283f03dac>" %}

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FAjRValCmvKVjgtChT52y%2Fgrid.png?alt=media\&token=5225010a-3f74-48fc-9fe7-e6a46f87cafb)


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