> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/render-pipelines/project-update.md).

# Project Update

After importing the USK, you need to do a few actions to update materials and cameras:

* Open each character prefab in your project, set the <mark style="color:green;">**Render Type**</mark> of the **Layer Camera** to <mark style="color:green;">**Overlay**</mark>, and add it to the <mark style="color:green;">**Stack**</mark> to the **Main** **Camera**

![](/files/vJOo5vMsYlA37q3EcjVL) ![](/files/B9eVmMQ6poDoftxdAbDS)

* Update all materials in the project by pressing&#x20;

<mark style="color:orange;">**Edit -> Render Pipeline -> URP -> Upgrade Project Materials to UniversalRP Materials**</mark> or

<mark style="color:orange;">**Edit -> Render Pipeline -> HDRP -> Upgarde from Builtin pipeline  -> Upgrade Project Materials to HD Materials**</mark>

![](/files/vAXefjy0ZNRsUC9l1yCr)

* Download a new shader and activate it for all <mark style="color:green;">**grid materials**</mark> in the project.

{% file src="/files/olTfPlzce2KkOqH27QT9" %}

![](/files/tVTIVMaiEBskHi47uPG1)
