> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/other-components/spawn-zones.md).

# Spawn Zones

Spawn zones are needed to spawn characters and enemies and they are used in single-player and multiplayer. During the game, a character/enemy will appear at a random\* point in the specified zone.

{% hint style="info" %}
\*make an area very small if you need a precise spawn point
{% endhint %}

Spawn characters in single-player:

{% content-ref url="/pages/-Lr1FjH86t9KZtMZHyoT" %}
[Single-player Game Creation](/single-player/creation.md)
{% endcontent-ref %}

Spawn characters in multiplayer:

{% content-ref url="/pages/-LfFXlQ6vEFwDlvaOJZl" %}
[Rooms](/multiplayer/rooms.md)
{% endcontent-ref %}

Spawn AI opponents in both modes:

{% content-ref url="/pages/-LzqmNXQZBNmxB5RRHgA" %}
[Adding to the Game](/enemies/adding-to-the-game.md)
{% endcontent-ref %}

To create a <mark style="color:green;">**Spawn Zone**</mark> press <mark style="color:orange;">**(Game Object -> USK -> Spawn Zone)**</mark>.&#x20;

You can freely rotate, move and resize the area to customize it (the arrow shows in which direction players/opponents will appear).

![](/files/kWsNOTOoZnx5RoR8c2Vq)
