To activate/deactivate a camera view, use the [Active] toggle.
To switch a camera type during the game, press the [C] button (you can also edit it in the Input Manager [Edit -> USK Project Settings -> Input]).
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Value | Meaning |
Sensitivity | Mouse/gamepad/touch sensitivity |
Aim depth | Camera depth while aiming |
(Aim) Sensitivity | Mouse/gamepad/touch sensitivity while aiming |
Min/Max | Limits the rotation of the camera along the vertical and horizontal axes |
Smooth | Camera smoothness in two axes |
Smooth camera moving | Changing the camera distance in the TP view when the character is moving (crouch - camera is near, run - camera is far and etc.) |
Angle | The camera tilt in the TD view |