USK - Documentaion
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USK - Documentaion
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Welcome
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Installation
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Project Overview
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Get Started
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Migration Guide
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Project Settings
Input System
UI Manager
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Characters
Overview
Creation
Adjustment
Controller
Camera
First Person
Third Person
Top Down
Inventory Manager
Multiplayer
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Weapons
Overview
Creation
Adjustment
Weapon Controller
Usage
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AI Opponents
Overview
Creation
AI Controller
Multiplayer
Adding to the Game
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Integrations Manager
Overview
Emerald AI
Realistic Car Controller
Edy's Vehicle Physics
NWH Vehicle Physics 2
Destroy It
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Single-player Game Creation
Creation
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Multiplayer Game Creation
Overview
Activation
Lobby
Rooms
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Mobile Control
Activation and Usage
Mobile Debug
Other Components
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Spawn Zones
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Minimaps
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Blood Splatter
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Pickup Items
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Surfaces
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Animation Events
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Render Pipelines
Project Update
Post-processing Effects
Additional Info
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Video Guides
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FAQ
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Camera
All camera parameters for all views are located in one place in the
Controller
script.
To activate/deactivate a camera view, use the
[Use]
toggle.
To switch a camera type during the game, press the
[C]
button. You can also edit it in the
Input Manager
.
Below you will find information about the meaning of all parameters.
First Person
Third Person
Top Down
Previous
Noise
Next
First Person
Last modified
7mo ago
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