Camera Views

To activate/deactivate a camera view, use the [Active] toggle.

To switch a camera type during the game, press the [C] button (you can also edit it in the Input Manager [Edit -> USK Project Settings -> Input]).

Parameters

Value

Meaning

Sensitivity

Mouse/gamepad/touch sensitivity

Aim depth

Camera depth while aiming

(Aim) Sensitivity

Mouse/gamepad/touch sensitivity while aiming

Min/Max

Limits the rotation of the camera along the vertical and horizontal axes

Smooth

Camera smoothness in two axes

Smooth camera moving

Changing the camera distance in the TP view when the character is moving (crouch - camera is near, run - camera is far and etc.)

Angle

The camera tilt in the TD view