To activate/deactivate a camera view, use the [Active] toggle.
To switch a camera type during the game, press the [C] button (you can also edit it in the Input Manager [Edit -> USK Project Settings -> Input]).
Camera depth while aiming
Mouse/gamepad/touch sensitivity while aiming
Limits the rotation of the camera along the vertical and horizontal axes
Camera smoothness in two axes
Smooth camera moving
Changing the camera distance in the TP view when the character is moving (crouch - camera is near, run - camera is far and etc.)
The camera tilt in the TD view