USK - Documentaion
  • 🖖Welcome
  • 📥Installation
  • 🗃️Project Overview
  • 🛠️Get Started
  • ↔️Migration Guide
  • ⚙️Project Settings
    • Input System
    • UI Manager
  • 👤Characters
    • Overview
    • Creation
    • Adjustment
      • Character
      • Camera
    • Controller
      • Movement
        • Change Movement Animations
      • Health
      • Tags
      • Noise
    • Camera
      • First Person
      • Third Person
      • Top Down
    • Inventory Manager
      • Usage
      • Fists Attack
      • Drop Weapons
    • Multiplayer
  • 🔫Weapons
    • Overview
    • Creation
    • Adjustment
      • IK Tools
    • Weapon Controller
      • Attacks
      • Aim Settings
        • First Person
        • Third Person
        • Top Down
      • Animations
        • Animated Weapons
    • Usage
  • 🤖AI Opponents
    • Overview
    • Creation
    • AI Controller
      • In-game Behaviour
      • Detection Parameters
      • Attack
      • Movement
      • Health
    • Multiplayer
    • Adding to the Game
      • Waypoints
      • Covers
      • Stealth Zone (Grass)
  • 📦Integrations Manager
    • Overview
    • Emerald AI
    • Realistic Car Controller
    • Edy's Vehicle Physics
    • NWH Vehicle Physics 2
    • Destroy It
    • Easy Save 3
  • 🕹️Single-player Game Creation
    • Creation
  • 👥Multiplayer Game Creation
    • Overview
    • Activation
    • Lobby
    • Rooms
  • 📱Mobile Control
    • Activation and Usage
    • Mobile Debug
  • Other Components
    • 💾Save Manager
    • 🎯Spawn Zones
    • 🗺️Minimaps
      • Texture Recommendations
    • 🩸Blood Splatter
    • 📤Pickup Items
    • 🪵Surfaces
    • ⚡Animation Events
  • ✨Render Pipelines
    • Project Update
    • Post-processing Effects
  • Additional Info
    • ▶️Video Guides
    • ❓FAQ
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  1. AI Opponents
  2. Adding to the Game

Stealth Zone (Grass)

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PreviousCoversNextOverview

Last updated 3 years ago

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During the game, a character can hide from enemies in stealth zones. When the character enters a stealth area, he becomes invisible to opponents at a distance. If an enemy comes too close to him, then he will be detected.

Creation

  1. Create a new Stealth Zone by pressing (Game Object -> USK -> Common Components -> Stealth Zone)

  2. Adjust its position and size

  3. Optionally add a grass visualization (or something else)

For low grass, set the "Hide Only in Crouch State" parameter so that the character is hidden only in the crouch state

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