⚑Animation Events

To better synchronize character animations and game actions, use various animation events.

Step Sounds

Add the PlayStepSound event with the float parameter Volume to movement animations for characters and enemies so that footstep sounds plays during the game.

Grenades

To synchronize an animation and grenade throw add the LaunchGrenade event to a throw grenade animation.

Melee Attacks

To synchronize the sound of a melee attack (for characters and enemies) with animation add the PlayAttackSound event.

Shells

To synchronize an animation and shell spawn add the SpawnShell event to the shooting animation and disable the Spawn Shells Immediately toggle in the Weapon Controller script.

Weapons

Magazines

To synchronize the appearance and hide the weapon magazine with the reloading animation, indicate the magazine in the Weapon Controller script...

...and use the following events:

Event

String Parameter

Meaning

ChangeMagazineVisibility

show

Show the default magazine

hide

Hide the default magazine

hideAndCreate

Hide the default magazine and create a copy of it

DropMagazine

-

Drop a magazine from the weapon

Change Hands

If you use animation in which a character takes weapons in different hands, the following events will come in handy:

Event

String Parameter

Meaning

ChangeParent

left

Set the left hand as a parent for the weapons

right

Set the right hand as a parent for the weapons

rightAndPlace

Set the right hand as a parent for the weapons and place it in a default position.

If after animation weapon has the wrong position or rotation, this event we'll help you to fix that.

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