> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/weapons/adjustment.md).

# Adjustment

Once created, the weapon will be positioned incorrectly in the character's hands, it's normal behavior and to fix this do the following:

* Open the <mark style="color:green;">**Adjustment Tools**</mark>**&#x20;**<mark style="color:orange;">**(Tools -> USK -> Adjust)**</mark>
* Place there the weapon and the characters you intend to use it with and press the <mark style="color:orange;">**Play**</mark> button.

![](/files/B9JKubBEe4J4lssoA5D0)

* Select a character and weapon start adjusting.

### Adjustment Tools

![](/files/AcWQGfRBeFb8Fi1A3Kuo)

<mark style="color:green;">**Settings Slot**</mark> is a save layout that stores the following data: **position**, **rotation**, and **size** of the weapon, **IK hands** parameters, **IK elbows/fingers** parameters. You can create as many slots as you need.&#x20;

Read below about the **IK adjustment tools** and their parameters.

{% content-ref url="/pages/-Lr1H6Ii8\_SpZXGadEhu" %}
[IK Tools](/weapons/adjustment/ik-tools.md)
{% endcontent-ref %}

{% hint style="info" %}
Don't forget to save all your changes.
{% endhint %}

### **Adjustment Process**

In the future, you can link settings slots with various camera views and with different characters.

* Create 3 slots for each camera view (or as much as you need) and adjust weapon **position**/**rotation** (just move and rotate it as you need) and also **hands pose** for each slot.

/

* If necessary, select another character and adjust this weapon for him too.
* As a result, the weapon will have several slots, each of which corresponds to a certain character and a certain type of camera.

![](/files/MNsqME6eUE8H5xkKpZYi)

* Now select the weapon prefab in the project window and open the <mark style="color:green;">**Weapon Settings**</mark> <mark style="color:green;">**tab**</mark> in the <mark style="color:green;">**Weapon Controller**</mark> script.
* There you can link all slots you have created with camera views and characters (in this case, use various [**character tags**](/characters/controller/tags.md)).

![](/files/OUzgdo0XLC8Q8VvmuidP)

* After these steps, you can be sure that the weapon will work great with your characters, and therefore you can move on to adding it to the game.

{% content-ref url="/pages/-LfFV\_EUSsdjJFxBTKC4" %}
[Usage](/weapons/usage.md)
{% endcontent-ref %}
