# Adjustment

Once created, the weapon will be positioned incorrectly in the character's hands, it's normal behavior and to fix this do the following:

* Open the <mark style="color:green;">**Adjustment Tools**</mark>**&#x20;**<mark style="color:orange;">**(Tools -> USK -> Adjust)**</mark>
* Place there the weapon and the characters you intend to use it with and press the <mark style="color:orange;">**Play**</mark> button.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2Fhog6NIosBaBelYqGGJUb%2FAT%20Weapons.png?alt=media\&token=15caaae6-5150-47ed-8110-0d94e987d267)

* Select a character and weapon start adjusting.

### Adjustment Tools

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FWRKhNu5HMNdbCJAOaLHz%2FAdjustment%20Tools.png?alt=media\&token=0b90e5bc-0d5f-4d91-ab10-0cd4096effa5)

<mark style="color:green;">**Settings Slot**</mark> is a save layout that stores the following data: **position**, **rotation**, and **size** of the weapon, **IK hands** parameters, **IK elbows/fingers** parameters. You can create as many slots as you need.&#x20;

Read below about the **IK adjustment tools** and their parameters.

{% content-ref url="adjustment/ik-tools" %}
[ik-tools](https://docs.gercstudio.com/weapons/adjustment/ik-tools)
{% endcontent-ref %}

{% hint style="info" %}
Don't forget to save all your changes.
{% endhint %}

### **Adjustment Process**

In the future, you can link settings slots with various camera views and with different characters.

* Create 3 slots for each camera view (or as much as you need) and adjust weapon **position**/**rotation** (just move and rotate it as you need) and also **hands pose** for each slot.

/

* If necessary, select another character and adjust this weapon for him too.
* As a result, the weapon will have several slots, each of which corresponds to a certain character and a certain type of camera.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FZ6OacJpvNsUgeb814vWK%2FSlots.png?alt=media\&token=6a0023cf-4965-4e6f-9431-922228000cb9)

* Now select the weapon prefab in the project window and open the <mark style="color:green;">**Weapon Settings**</mark> <mark style="color:green;">**tab**</mark> in the <mark style="color:green;">**Weapon Controller**</mark> script.
* There you can link all slots you have created with camera views and characters (in this case, use various [**character tags**](https://docs.gercstudio.com/characters/controller/tags)).

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FgMmyoPVHeCNTX0RC4UnY%2FLink%20Settings%20Slots.png?alt=media\&token=b349add5-4266-4945-b909-e1e04de4ee71)

* After these steps, you can be sure that the weapon will work great with your characters, and therefore you can move on to adding it to the game.

{% content-ref url="usage" %}
[usage](https://docs.gercstudio.com/weapons/usage)
{% endcontent-ref %}
