Adjustment
Once created, the weapon will be positioned incorrectly in the character's hands, it's normal behavior and to fix this do the following:
  • Open the Adjustment Tools (Tools -> USK -> Adjust)
  • Place there the weapon and the characters you intend to use it with and press the Play button.
  • Select a character and weapon start adjusting.

Adjustment Tools

Settings Slot is a save layout that stores the following data: position, rotation, and size of the weapon, IK hands parameters, IK elbows/fingers parameters. You can create as many slots as you need.
Read below about the IK adjustment tools and their parameters.
Don't forget to save all your changes.
​

Adjustment Process

In the future, you can link settings slots with various camera views and with different characters.
  • Create 3 slots for each camera view (or as much as you need) and adjust weapon position/rotation (just move and rotate it as you need) and also hands pose for each slot.
/
  • If necessary, select another character and adjust this weapon for him too.
  • As a result, the weapon will have several slots, each of which corresponds to a certain character and a certain type of camera.
  • Now select the weapon prefab in the project window and open the Weapon Settings tab in the Weapon Controller script.
  • There you can link all slots you have created with camera views and characters (in this case, use various character tags).
  • After these steps, you can be sure that the weapon will work great with your characters, and therefore you can move on to adding it to the game.