Movement
Last updated
Last updated
Depending on the camera mode, the locomotion is based on Root Motion animations or the Unity Character Controller (the controller will be added automatically when the game starts).
The movement is based on the Character Controller, you can edit the speed, jump height, crouch depth, and other movement parameters.
The movement in the Aim state and jumps are based on the Character Controller, other states are based on the Root Motion animations.
You have 2 Movement Types to choose from:
Stanard - if you point the character towards the opposite camera, he turns around (like in most story games).
All Directions - the character moves in all directions without turning (like in Fortnite, PUBG)
The movement is based on the Character Controller, you can adjust speed and jump parameters.