> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/characters/controller/tags.md).

# Tags

{% hint style="info" %}
These are **not the same** as standard Unity tags, which you see in the upper right corner of the editor.
{% endhint %}

The character tag is his unique identifier, which is needed for weapons and footsteps sounds.

You can manage the tags in any character with the <mark style="color:green;">**Controller**</mark> script. If you add a new tag in one character, it will be added to other characters too, i.e. they are synchronized.

![](/files/e9hEy1GZt4yBwUecsYbB)

#### Weapons

Since all characters have different hand positions and orientations, they will hold the same weapon differently. Therefore, you can customize the hands pose for each character separately using the IK tools. And these tags are useful for distributing all IK parameters.

{% content-ref url="/pages/-LfFWCJIJVVr4jaB\_Ixj" %}
[Adjustment](/weapons/adjustment.md)
{% endcontent-ref %}

#### Footstep Sounds

Use different tags to add unique walking sounds for different characters.

{% content-ref url="/pages/-LfFYOlPtoEsVUF9uumA" %}
[Surfaces](/other-components/surfaces.md)
{% endcontent-ref %}
