Tags
These are not the same as standard Unity tags, which you see in the upper right corner of the editor.
The character tag is his unique identifier, which is needed for weapons and footsteps sounds.
You can manage the tags in any character with the Controller script. If you add a new tag in one character, it will be added to other characters too, i.e. they are synchronized.

Since all characters have different hand positions and orientations, they will hold the same weapon differently. Therefore, you can customize the hands pose for each character separately using the IK tools. And these tags are useful for distributing all IK parameters.

Use different tags to add unique walking sounds for different characters.
Last modified 9mo ago
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