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Minimaps
To add a minimap to your game do the following:
- Open the Mini-map tab and activate the "Use" checkbox

- Now you should adjust the size, position, and rotation of the "Map Example" plane to fit your map in the scene

- After that, the mini-map is ready and you can customize different parameters for it:
Value | Meaning |
Rotate Mini-map | The minimap will rotate with the camera view |
Rotate Blips | Opponents blips will rotate with their parents |
Blips are Always Visible | If a blip is outside the mini-map, it still visible |
Scale by Distance | If a blip is outside the mini-map, it still visible and is scaled relative to the 'Visible Distance' value |
In the UI Manager, you can adjust a minimap placeholder and its form.

You can set a blip texture for characters and enemies in the Controller and AIController scripts respectively.

There is the ability to set blips in the Pickup Item script (for weapons in the Weapon Controller script)

If you need to mark any other object in your scene (a target for example) use the Blip script for that - just add it to an object and set an Icon.
Use Rotation parameter means whether the icon will rotate with the object.

Last modified 1yr ago