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USK - Documentaion
π
Welcome
π₯
Installation
π
Project Overview
π
Get Started
β
Migration Guide
β
Project Settings
Input System
UI Manager
π€
Characters
Overview
Creation
Adjustment
Controller
Camera
Inventory Manager
Multiplayer
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Weapons
Overview
Creation
Adjustment
Weapon Controller
Usage
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AI Opponents
Overview
Creation
AI Controller
Multiplayer
Adding to the Game
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Integrations Manager
Overview
Emerald AI
Realistic Car Controller
Edy's Vehicle Physics
NWH Vehicle Physics 2
Destroy It
πΉ
Single-player Game Creation
Creation
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Multiplayer Game Creation
Overview
Activation
Lobby
Rooms
π±
Mobile Control
Activation and Usage
Mobile Debug
Other Components
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Spawn Zones
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Minimaps
Texture Recommendations
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Blood Splatter
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Pickup Items
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Surfaces
β‘
Animation Events
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Render Pipelines
Project Update
Post-processing Effects
Additional Info
βΆ
Video Guides
β
FAQ
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πΊ
Minimaps
Creation
To add a minimap to your game do the following:
Add the
Game
Manager
(single-player) or
Room
Manager
(multiplayer) component to your scene
Open the
Mini-map
tab
and activate the
"Use"
checkbox
Place there your texture (read
here
about recommendations) and press the
Adjust
Map
button
Now you should adjust the size, position, and rotation of the
"Map
Example"
plane to fit your map in the scene
After that, the mini-map is ready and you can customize different parameters for it:
Value
Meaning
Rotate Mini-map
The minimap will rotate with the camera view
Rotate Blips
Opponents blips will rotate with their parents
Blips are Always Visible
If a blip is outside the mini-map, it still visible
Scale by Distance
If a blip is outside the mini-map, it still visible and is scaled relative to the
'Visible
Distance'
value
β
UI Placeholder Adjustment
In the
UI
Manager
, you can adjust a minimap placeholder and its form.
β
Blips
Characters & Enemies
You can set a blip texture for characters and enemies in the
Controller
and
AIController
scripts respectively.
Pickup Items
There is the ability to set blips in the
Pickup
Item
script (for weapons in the
Weapon Controller
script)
Other Objects
If you need to mark any other object in your scene (a target for example) use the
Blip
script for that - just add it to an object and set an
Icon
.
Use
Rotation
parameter means whether the icon will rotate with the object.
Other Components - Previous
Spawn Zones
Next
Texture Recommendations
Last modified
7mo ago
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Outline
Creation
UI Placeholder Adjustment
Blips