USK - Documentaion
  • πŸ––Welcome
  • πŸ“₯Installation
  • πŸ—ƒοΈProject Overview
  • πŸ› οΈGet Started
  • ↔️Migration Guide
  • βš™οΈProject Settings
    • Input System
    • UI Manager
  • πŸ‘€Characters
    • Overview
    • Creation
    • Adjustment
      • Character
      • Camera
    • Controller
      • Movement
        • Change Movement Animations
      • Health
      • Tags
      • Noise
    • Camera
      • First Person
      • Third Person
      • Top Down
    • Inventory Manager
      • Usage
      • Fists Attack
      • Drop Weapons
    • Multiplayer
  • πŸ”«Weapons
    • Overview
    • Creation
    • Adjustment
      • IK Tools
    • Weapon Controller
      • Attacks
      • Aim Settings
        • First Person
        • Third Person
        • Top Down
      • Animations
        • Animated Weapons
    • Usage
  • πŸ€–AI Opponents
    • Overview
    • Creation
    • AI Controller
      • In-game Behaviour
      • Detection Parameters
      • Attack
      • Movement
      • Health
    • Multiplayer
    • Adding to the Game
      • Waypoints
      • Covers
      • Stealth Zone (Grass)
  • πŸ“¦Integrations Manager
    • Overview
    • Emerald AI
    • Realistic Car Controller
    • Edy's Vehicle Physics
    • NWH Vehicle Physics 2
    • Destroy It
    • Easy Save 3
  • πŸ•ΉοΈSingle-player Game Creation
    • Creation
  • πŸ‘₯Multiplayer Game Creation
    • Overview
    • Activation
    • Lobby
    • Rooms
  • πŸ“±Mobile Control
    • Activation and Usage
    • Mobile Debug
  • Other Components
    • πŸ’ΎSave Manager
    • 🎯Spawn Zones
    • πŸ—ΊοΈMinimaps
      • Texture Recommendations
    • 🩸Blood Splatter
    • πŸ“€Pickup Items
    • πŸͺ΅Surfaces
    • ⚑Animation Events
  • ✨Render Pipelines
    • Project Update
    • Post-processing Effects
  • Additional Info
    • ▢️Video Guides
    • ❓FAQ
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  1. Characters

Multiplayer

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Last updated 3 years ago

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To prepare characters for multiplayer, you just need to add multiplayer scripts to each character by clicking the Add Multiplayer Scripts button in the Controller script.

After you add the scripts, you do not need to do anything extra, everything works automatically.

The characters' prefabs must be located in the [/Resources ] folder; otherwise, they won't be created in the game.

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