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USK - Documentaion
π
Welcome
π₯
Installation
π
Project Overview
π
Get Started
β
Migration Guide
β
Project Settings
Input System
UI Manager
π€
Characters
Overview
Creation
Adjustment
Controller
Camera
Inventory Manager
Multiplayer
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Weapons
Overview
Creation
Adjustment
Weapon Controller
Usage
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AI Opponents
Overview
Creation
AI Controller
Multiplayer
Adding to the Game
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Integrations Manager
Overview
Emerald AI
Realistic Car Controller
Edy's Vehicle Physics
NWH Vehicle Physics 2
Destroy It
πΉ
Single-player Game Creation
Creation
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Multiplayer Game Creation
Overview
Activation
Lobby
Rooms
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Mobile Control
Activation and Usage
Mobile Debug
Other Components
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Spawn Zones
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Minimaps
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Blood Splatter
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Pickup Items
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Surfaces
β‘
Animation Events
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Render Pipelines
Project Update
Post-processing Effects
Additional Info
βΆ
Video Guides
β
FAQ
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Overview
First, you need to
create
a character
and then
adjust
it.
Creation
Adjustment
β
Next,
set up the camera
- select the modes you need, adjust the sensitivity, and other parameters.
Camera
β
To add weapons to your character, you should use the
Inventory Manager
component.
Inventory Manager
β
To
add a fist attack
see the section below.
Fists Attack
β
If you need to use the same weapon with different characters, create a unique
tag
for each character for future use.
Tags
β
If you need to configure other parameters, you can find information in the appropriate section.
Movement
Health
Noise
Project Settings - Previous
UI Manager
Next - Characters
Creation
Last modified
8mo ago
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