USK - Documentaion
  • 🖖Welcome
  • 📥Installation
  • 🗃️Project Overview
  • 🛠️Get Started
  • ↔️Migration Guide
  • ⚙️Project Settings
    • Input System
    • UI Manager
  • 👤Characters
    • Overview
    • Creation
    • Adjustment
      • Character
      • Camera
    • Controller
      • Movement
        • Change Movement Animations
      • Health
      • Tags
      • Noise
    • Camera
      • First Person
      • Third Person
      • Top Down
    • Inventory Manager
      • Usage
      • Fists Attack
      • Drop Weapons
    • Multiplayer
  • 🔫Weapons
    • Overview
    • Creation
    • Adjustment
      • IK Tools
    • Weapon Controller
      • Attacks
      • Aim Settings
        • First Person
        • Third Person
        • Top Down
      • Animations
        • Animated Weapons
    • Usage
  • 🤖AI Opponents
    • Overview
    • Creation
    • AI Controller
      • In-game Behaviour
      • Detection Parameters
      • Attack
      • Movement
      • Health
    • Multiplayer
    • Adding to the Game
      • Waypoints
      • Covers
      • Stealth Zone (Grass)
  • 📦Integrations Manager
    • Overview
    • Emerald AI
    • Realistic Car Controller
    • Edy's Vehicle Physics
    • NWH Vehicle Physics 2
    • Destroy It
    • Easy Save 3
  • 🕹️Single-player Game Creation
    • Creation
  • 👥Multiplayer Game Creation
    • Overview
    • Activation
    • Lobby
    • Rooms
  • 📱Mobile Control
    • Activation and Usage
    • Mobile Debug
  • Other Components
    • 💾Save Manager
    • 🎯Spawn Zones
    • 🗺️Minimaps
      • Texture Recommendations
    • 🩸Blood Splatter
    • 📤Pickup Items
    • 🪵Surfaces
    • ⚡Animation Events
  • ✨Render Pipelines
    • Project Update
    • Post-processing Effects
  • Additional Info
    • ▶️Video Guides
    • ❓FAQ
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  1. Characters

Overview

PreviousUI ManagerNextCreation

Last updated 3 years ago

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First, you need to create a character and then adjust it.

Next, set up the camera - select the modes you need, adjust the sensitivity, and other parameters.

To add weapons to your character, you should use the Inventory Manager component.

To add a fist attack see the section below.

If you need to use the same weapon with different characters, create a unique tag for each character for future use.

If you need to configure other parameters, you can find information in the appropriate section.

👤
Creation
Adjustment
Camera
Inventory Manager
Fists Attack
Tags
Movement
Health
Noise