In this tab, customize various health-related parameters.
These parameters indicate how much the damage received from the player will be multiplied. For different avatars, they are slightly different.
Body colliders are automatically generated when you create an enemy.
These colliders and multipliers will be used to get damage from characters. Also, colliders will be used like a ragdoll after the enemy's death*.
*set a death animation to not activate the ragdoll
Since colliders саn't be created automatically for non-humanoid characters, you should add them manually.
Create a few colliders on different parts of the body, place them in the script, and set Damage Multipliers.