> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/enemies/ai-controller/health.md).

# Health

In this tab, customize various health-related parameters.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FCaqhgAynSDy7QovFr0lL%2FHealth.png?alt=media\&token=71958c70-bf65-4cee-97d7-42936bf68c7d)

### Damage Multipliers

These parameters indicate how much the damage received from the player will be multiplied. For different avatars, they are slightly different.

#### <mark style="color:orange;">Humanoid</mark>

Body colliders are automatically generated when you create an enemy.&#x20;

These colliders and multipliers will be used to get damage from characters. Also, colliders will be used like a ragdoll after the enemy's death\*.

{% hint style="info" %}
\*set a death animation to not activate the ragdoll
{% endhint %}

#### <mark style="color:orange;">Generic Avatars</mark>

Since colliders саn't be created automatically for non-humanoid characters, you should add them manually.&#x20;

Create a few colliders on different parts of the body, place them in the script, and set <mark style="color:green;">**Damage Multipliers**</mark>.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-MJ3CPe-AP4x9GEkbOYv%2F-MJ3EY3xS5do_9Pz5AEs%2Fgeneric%20colliders.png?alt=media\&token=f22a5703-3c6c-4ecd-818b-d4aa4c555f5b)
