> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/render-pipelines/post-processing-effects.md).

# Post-processing Effects

Each character prefab has 3 cameras and you can use them to add post-processing effects to your game.

![](/files/tyxOfvMX38QgWXLJ0s8Y)

* The <mark style="color:green;">**"Main Camera"**</mark> is a general camera in the game
* The <mark style="color:green;">**"Aim Camera"**</mark> is used for weapons with scopes

![](/files/OSERnpYBblBP4Twr0d4n) ![](/files/qS3Z7YiMGqGOyxKsLKra)

* The <mark style="color:green;">**"Layer Camera"**</mark> is used when a character is close to walls and objects

![](/files/SQH1tLKwvnRWjKLKsDgG) ![](/files/qKvXU13B5DnT95OgXMHz)
