> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/weapons/weapon-controller/aim/third-person.md).

# Third Person

![](/files/MepivFC62xIiX37TT9FC)

### Aim Speed‌

How fast a character takes the weapon in the aim mode.

![](/files/-M8uqg0CD4QWevdLMUPC)

### Switch to FP view

If you use the third-person view and activate this feature:

1. First button click - enable normal aim mode.
2. Second button click - switch to the first-person view to deep aim.
3. Third button click - disable aim.

![](/files/-M8utFDkzKhiPYvYfZEX)

### Aim before Attack

If this feature is active, a character will aim before the attack.

![](/files/-LzqgVWb6imWT9OMiejU)

### Scope model

To create a sight display, do the following:

1. Create an object to match the weapon scope (standard cylinder for example)
2. Activate the <mark style="color:green;">**Scope Mode**</mark> in the <mark style="color:green;">**Weapon Controller**</mark> script
3. Place the object you created into the script

![](/files/-M8vR4QiNqdLhR8l2KgD)

### Aim with texture

To add a sight texture, do the following:

1. Activate the <mark style="color:green;">**Texture Mode**</mark>*.*
2. Set a scope texture.

![](/files/DeVwGkiMrjPdetkGxvTJ)
