> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/characters/camera/third-person.md).

# Third Person

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FbK7fdUivFCp5jcqNey7R%2FTP%20Cam.png?alt=media\&token=66079559-d791-4f90-b0be-66bab6eaca54)

| **Sensitivity**                | Mouse/gamepad/touch sensitivity                                                                                       |
| ------------------------------ | --------------------------------------------------------------------------------------------------------------------- |
| (Aim) **Sensitivity**          | Mouse/gamepad/touch sensitivity while aiming                                                                          |
| **Aim** **depth**              | Camera depth while aiming                                                                                             |
| **Vertical Min/Max Limits**    | The rotation limits of the camera along the vertical and horizontal axes                                              |
| **Horizontal/Vertical Smooth** | Camera smoothness in two axes                                                                                         |
| **Smooth Camera**              | Changing the camera distance when the character is moving (crouch - the camera is near, run - the camera is far, etc) |
| **Boobing**                    | If this parameter is active, the camera will depend on the character's head (it'll swing)                             |
