USK - Documentaion
  • 🖖Welcome
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    • Input System
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  • 👤Characters
    • Overview
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    • Inventory Manager
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    • Multiplayer
  • 🔫Weapons
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      • IK Tools
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        • First Person
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    • Usage
  • 🤖AI Opponents
    • Overview
    • Creation
    • AI Controller
      • In-game Behaviour
      • Detection Parameters
      • Attack
      • Movement
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    • Multiplayer
    • Adding to the Game
      • Waypoints
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  • 📦Integrations Manager
    • Overview
    • Emerald AI
    • Realistic Car Controller
    • Edy's Vehicle Physics
    • NWH Vehicle Physics 2
    • Destroy It
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  • 🕹️Single-player Game Creation
    • Creation
  • 👥Multiplayer Game Creation
    • Overview
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  • 📱Mobile Control
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  • Other Components
    • 💾Save Manager
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      • Texture Recommendations
    • 🩸Blood Splatter
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    • 🪵Surfaces
    • ⚡Animation Events
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  • Additional Info
    • ▶️Video Guides
    • ❓FAQ
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  • Vision
  • Hearing
  • Close Range

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  1. AI Opponents
  2. AI Controller

Detection Parameters

PreviousIn-game BehaviourNextAttack

Last updated 3 years ago

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A detection type is how the enemy will notice the players. You can set different types or all together.

Each detection type has the Detection Sensitivity value - it means how quickly opponents will notice the characters.

Vision

The vision is divided into 2 parts - central vision and peripheral. During the game, if a player is in sight, the enemy will see him. And depending on the AI behavior, the enemy will immediately attack the player or start looking for him.

Here you'll find more info about the AI behavior:

Hearing

All characters have a noise radius, if the enemy is in that area and there are no walls between them, then he hears the character.

Close Range

If a player comes close to the enemy, he detects him.

🤖
In-game Behaviour
Noise