# Detection Parameters

A detection type is how the enemy will notice the players. You can set different types or all together.

Each detection type has the **Detection** **Sensitivity** value - it means how quickly opponents will notice the characters.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FVVUrXe8cxDXYQ9RTZgmW%2FDS.png?alt=media\&token=2e463842-3a85-42a0-800a-fcf5b2ebc614)

### Vision

The vision is divided into 2 parts - <mark style="color:green;">**central vision**</mark> and <mark style="color:orange;">**peripheral**</mark>. During the game, if a player is in sight, the enemy will see him. And depending on the **AI behavior**, the enemy will immediately attack the player or start looking for him.

Here you'll find more info about the **AI behavior**:

{% content-ref url="behavior" %}
[behavior](https://docs.gercstudio.com/enemies/ai-controller/behavior)
{% endcontent-ref %}

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FL4KFNo2sgHWjgInSDDnk%2FScreenshot%202021-12-12%20at%2003.05.58.png?alt=media\&token=955faca8-26d2-424c-9d74-7a3e5d51ec6b)

### Hearing

All characters have a noise radius, if the enemy is in that area and there are no walls between them, then he hears the character.

{% content-ref url="../../characters/controller/noise" %}
[noise](https://docs.gercstudio.com/characters/controller/noise)
{% endcontent-ref %}

### Close Range

If a player comes close to the enemy, he detects him.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2F9eD6HgmvCmdAllGZeL2R%2FScreenshot%202021-12-12%20at%2003.06.10.png?alt=media\&token=8661c394-4ac4-41f1-8ac3-af2d7ef175b0)
