> For the complete documentation index, see [llms.txt](https://docs.gercstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.gercstudio.com/characters/controller/locomotion/change-movement-animations.md).

# Change Movement Animations

To change movement animations do the following:

* Open an animator controller, which are located in <mark style="color:orange;">**Tools -> Assets -> Animator Controllers -> Character.controller**</mark>
* In the <mark style="color:green;">**Animator**</mark> window, open the <mark style="color:green;">**\<TP & TD Movement>**</mark> state:
* Then choose one of the movement states and replace animations in it.&#x20;

![](/files/-M1-q2Ec7BTQBcaoz0jK)

&#x20;   **Meaning:**&#x20;

1. Character rotation in place
2. Walking in the <mark style="color:green;">**Aim**</mark> <mark style="color:green;">**State**</mark>, <mark style="color:green;">**TD Mode**</mark>, and <mark style="color:green;">**TP**</mark> <mark style="color:green;">**All Directions**</mark> mode
3. The same as in the 2nd point, but for the running
4. Melee attacks (changes automatically based on weapon animations)
5. Running forward in the normal state
6. The same as in the 5th point, but for the walking&#x20;
7. Actions for the crouch mode (walking, aiming, etc.)
8. Grenade throw (changes automatically based on grenade animations)
9. Jumping

![](/files/-MXwhyOh9E4ItW84NZj-)
