# First Person

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FLjIfTNi4j8S69RkXW8tg%2FFP%20Aim.png?alt=media\&token=277435ea-dcb6-4fae-a824-5dfd8c060f78)

### Aim Speed

How fast a character takes a weapon in the aim mode.

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-M8rXK2NNXOKTQS7dVlq%2F-M8uYACCzpvao0-cDYMf%2Faim%20example%20fp.gif?alt=media\&token=cb1ec672-01d5-4520-b216-d0efefe32c6f)

### Scope Object

To create a sight display, do the following:

1. Create an object to match the weapon scope (standard cylinder for example)
2. Activate the <mark style="color:green;">**Scope Mode**</mark> in the <mark style="color:green;">**Weapon Controller**</mark> script
3. Place the object you created into the script

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lf4aWZpqUiSipiEh-D6%2F-M8uZ0VbTSv_NOV_XAmt%2F-M8vRFo4k5VuCZCtEMY2%2Fscope%20screen%20fp.png?alt=media\&token=aa9f6de2-1a50-4067-9d0a-d10797db098d)

### Aiming with texture

To add a sight texture, do the following:

1. Activate the <mark style="color:green;">**Texture Mode**</mark>
2. Set a texture

![](https://3854890582-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lf4aWZpqUiSipiEh-D6%2Fuploads%2FceB3aKJ9QDOJa1R9JO6B%2FTexture%20Aimming%20FP.png?alt=media\&token=d0f8a3ad-87dc-4828-8f3f-cdaeb8849faf)
