Waypoints
Last updated
Last updated
You can create unique waypoints for each enemy, for this do the following:
Create a Movement Behaviour by pressing (GameObject -> USK -> Movement Behaviour).
Then create a few waypoints and place them as you need.
When you click on the "+" button, a point is created; when you click on the "-", it is deleted.
Each point has 2 parameters:
Parameter
Description
Next Action
Next Point - the enemy will move to the next waypoint after the current point.
Random Point - the enemy will find a random waypoint and move to it after current.
Nearest Point - the enemy will find the nearest point and move to it after current.
Stop - the enemy will finish patrolling.
Wait
The enemy will stop near the point and wait for some time. In this state, one of the find animations will be played.
After you finish creating the Movement Behavior, set it in the script AI Controller script.