First Person

Here you can set the speed, jump height, crouch depth, etc.

Third Person

Movement in the Aim state and jumps are based on the CharacterController, other states are based on the RootMotion animations.
Also you can choose the Movement Type:
Stanard - if you point the character towards the opposite camera, he turns around (like in most games).
All Directions - the character moves in all directions without turning (like in Fortnite)

Top Down

All movement is based on the CharacterController.
You can adjust speed and jump settings manually.
Last modified 6mo ago