Movement

First Person

In the FP view, you can adjust the speed, jump height, crouch depth, etc.

Third person

In the TP view, movement in the Aim state and jumps are based on the CharacterController, other states are based on the RootMotion animations.

You can adjust aim movement and jump settings manually, and speed multiplier for other animations.

Top down

In this view, all movement is based on the CharacterController.

You can adjust speed and jump settings manually.

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