In the Health section, set the health value and holes from bullets (which will be generated if a character shoots the enemy).
Also here you can set a ragdoll (for generic enemies) and adjust a health bar.
All colliders are automatically generated when you create an enemy.
These colliders and multipliers will be used to get damage from characters. Also, colliders will be used like a ragdoll after the enemy's death.
Since colliders саn't be created automatically for non-humanoid characters, you should add them manually.
Create a few colliders on different parts of the body, place them in the script, and set Damage Multipliers. Also, create a ragdoll and set it in the appropriate variable in the script.