Waypoints
You can create unique waypoints for each enemy, for this do the following:
- Create a Movement Behaviour by pressing (GameObject -> USK -> Movement Behaviour). 
- Then create a few waypoints and place them as you need. 

Each point has 2 parameters:
Parameter
Description
Next Action
- Next Point - the enemy will move to the next waypoint after the current point. 
- Random Point - the enemy will find a random waypoint and move to it after current. 
- Nearest Point - the enemy will find the nearest point and move to it after current. 
- Stop - the enemy will finish patrolling. 
Wait
The enemy will stop near the point and wait for some time. In this state, one of the find animations will be played.
- After you finish creating the Movement Behavior, set it in the script AI Controller script. 

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